When you research examples of 3D artworks, try to avoid popular mass productions such as Pixar’s or DreamWorks’ instead find a specific modeler and investigate his/her portfolio as an independent artist. If you have high fluency using 3D software, then investigate near future trends and develop your artistic style. Develop your unique preference as a maker/producer among a variety of 3D modeling and animation techniques. If you have any question or difficulty in following, don’t hesitate to ask to the instructor. Please be patient to repeat practice exercises until you feel familiar with the logic & structure of the 3D software interface, pipeline, processes, and vocabularies, since complexities can easily overwhelm. The other two-thirds will be supervised students’ hands-on practice (66%). One-third of the class will be lecture-based, showing theory and practice using presentation media and demonstration (33%). Understanding 3D computer graphics / Maya interface and structure / Maya NURBS, polygon, subdivision modeling / shading including texturing / UV texture mapping / deformers & shape blending / digital cinematography / lighting & rendering / global illumination / ambient occlusion shading & depth of field / key-frame animation / path animation / camera & lighting animation It is expected that the majority of the assignments will be completed outside of class time. To develop awareness of current 3D modeling & animation practices through diverse examples of animation, films, video games, virtual worlds, 3D printing, and so on. To invest independent and artistic expression along with problem solving processes during construction. To appreciate the interdisciplinary research attitudes of art and technology (via computer graphics). To understand the fundamental components and their position in the production pipeline of 3D modeling & animation art-making. To build a framework of skills and vocabulary to create and modify 3D data. Evaluation will be mainly via major projects and minor assignments taking a creative approach to expressive 3D modeling, texturing, and animation. The level of the course covers beginner to intermediate. The main software used in the class is Autodesk Maya, which has very strong support for modeling as well as other related stages of the production pipeline. Throughout the class, there will be five to six assignments and two projects to help students build problem-solving abilities toward the subject in an incremental way.Įach class consists of one hour of lecture and two hours of lab practice to accomplish theoretical and practical approaches. It is a highly interdisciplinary and complex subject of artistic expression and technological understanding, therefore needing a creative open mindset from students. The 3D modeling & animation class is designed for students to learn both practical and theoretical knowledge in constructing and managing 3-dimensional modeling and animation art. Students with credit in INTM-2B33 may not take this course for credit. The history of 3-D graphics, computer animation and contemporary examples are presented and discussed. Students learn to integrate sequences with film, video and audio. Areas of study include modeling, texture mapping, rendering, lighting design and camera placement. This course introduces 3D modeling and animation as tools for artistic expression. **Office hours:** Monday 1:00 pm to 3:00 pm at 701G, 205 Richmond (hji at by appointment) **Location:** Room 325 & 430 Annex Building (MCC) **Course name:** 3D Modelling & Animation
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